


added rendering of POIs from a csv file (see post #22).added rendering of names to all POIs and waypoints.added datastore for large maps (map file > 64 MB, see Settings menu).rendering of spawn position, dropped backpack and quick map marker.rendering of ingame waypoints for Alpha 14.rendering of ingame waypoints for Alpha 15.rendering of ingame waypoints for Alpha 16 (b105).map file format changed with Alpha 16 (b105).rendering of ingame waypoints for Alpha 16.3 (b12).ImageFilePath is saved for each SaveGame individually.new experimental tool RegionViewer (maybe useful for RegionEditor).spawnpoint (bed), backpack and quickmarker are no longer rendered.new method for reading waypoints from ttp files.added setting for game directory (needed for prefabs) -> please check "Settings" window!.added TileSizes double, triple and quadruple (maximum pixel size of png file is about 20k by 20k, enough for double size with 8k maps or quadruple size with 4k maps).added rendering of biome map and prefabs for Alpha 18.Old address provided, in case you need an older version: Ī big thanks to cumu for sharing his great work!Īlso a big thanks to Karlovsky120 for writing the 7DaysProfileEditor.

#7dtd map viewer code
HalfSize means one pixel equals four ingame blocks (two in x and two in y)ĭownload and source code is available at:.FullSize means one pixel equals one ingame block.The only option so far is the size of the exported map: net application and exports only one player map to one png file. So, I made my own version based on cumu's tool. Personally I don't like python very much and I don't want to run a web server and browser just to see my map. Although I really like cumu's tool Export-discovered-map-to-png, it simply doesn't fit my needs. Since Random Gen I always wanted a tool to export the explored world.
